# Hero Fight Style

Every hero has a unique set of attacks. Each skill attack is made up of three components

* **Area of attack or Healing**
  * The target's position is that this skill attack will inflict damage.&#x20;
* **Damage or Healing**
* **Elemental Boost**
  * This depends on the element type (please see Elemental Boost section below)

Each hero will have a unique set of 3 skill attacks and 1 passive. Elements can be added/swapped onto attacks to buff these attacks.&#x20;

<figure><img src="https://836831097-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mgf3cx5waPMp2LHoO4A%2Fuploads%2FJjAT6jYixDG1T88ehRE3%2F1.png?alt=media&#x26;token=0915b3db-c22f-42e0-8292-8b7705555682" alt=""><figcaption></figcaption></figure>

## Hyper Skill&#x20;

Your heroes auto-attack depending on their energy gauge (maximum 70 energy).

During a battle, the below meters will be seen for each hero in your team. The energy gauge  contains the mana required to unleash a Skill Attack / Hyper Skill.  Each basic attack fills up your energy gauge.&#x20;

<figure><img src="https://836831097-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mgf3cx5waPMp2LHoO4A%2Fuploads%2FlWDapBtMC8OWMZUtCFMh%2F2.png?alt=media&#x26;token=5a1cc200-faf0-4d67-88e5-ff9f0a694af8" alt=""><figcaption><p>Example of energy gauge at 30 energy points (left), and 50 energy points right.</p></figcaption></figure>

Skill attacks has 10% chances to turn into Hyper attack. Skill/Hyper requires 50 energy to use.&#x20;
